It is clear that Square went traditional with FF IX. It reminded me of FFVI and I don’t find the game comparable with FF VIII because FF VIII has futuristic themes and a junctioning gameplay that has a higher learning curve than FFV, FFVI or FFIX. But all FFs are something worth playing anyways!
Maybe others believe that FFVIII is more hype — but you must admit, FFVIII greets you with amazing FMV that is greatly improved over FFVII. The story is concentrated on a love theme and once you play, the junctioning is one thing you can master. So after seeing FFVIII, you would find FFIX pretty much where 8 left off… and I guess that’s all there is.
Gameplay (3/10)
I just came back from the sophistication of gameplay Square did on FFVIII and Vagrant Story (though this is more adventure RPG). Magic is easily managed with MP and you don’t have to think how to distribute it unlike in FFVII or FFVIII since it is pretty clear who the magic users are. There’s no need to determine which character will specialize on what because it seems all preset for you.
Limit breaks from FFVII come back as ”Trance” but unlike limit breaks you can’t use them for the next battle. Trance becomes pretty much random to me and I find that when my ATB is full, it isn’t a boss fight. Either I’m unlucky or that Trance always has wrong timing. Hey, all I have to do is get hit by the boss all the time, right?
The gameplay is easier than the FFs I’ve played. I think the FFVIII is the most sophisticated battle system ever, and after that FFVII. You really don’t have to worry too much that you’ve junctioned wrong magic or wrong materia together — but then that’s part of the challenge because the possibilities of better characters become endless!
In FFIX, you mostly equip for abilities and you compromise big on defense and stats. There are many drawbacks once you equip or unequip a weapon — you could not only lose or gain defense and attack stats, but you could compromise learning abilities as well. I consider this one big flaw because as you play through any RPG because there are only few weapons you can equip. If you compromise on having a better weapon but a weaker armor because of the abilities, you still get a weaker character. What? Add an accessory? It only raises your stats a little. And there’s just one accessory more — that’s not much to prepare for battle. You realize that one weapon doesn’t raise just one stat, but affects many? Therefore, compromise wearing a weaker one just to learn abilities is a big drawback. But surely, there are other ways to get around this and beat the boss great, isn’t it? Yes, of course. You’ll find that out later, later, later.
In FFVIII’s junctioning or FFVII’s materia pairing (as well as FFVI’s espers which is almost the same), there are endless ways of how the battle system affect your magic and stats without compromising big-time. Take FFVII’s Final Attack Materia where you can pair any other materia with it and end up with different results.
Once you learn the ability, the worry is over. FFIX’s gameplay to me, seems to be good for beginner gamers because it’s easier to learn. I don’t think it challenges me as much as other FFs.
Story (5/10)
As the makers of FFVIII revealed, they made the FFVIII more focused on character than story so the audience can relate more to the game as they played the characters. The result is astonishing character development that related well with the story. FFVI and FFVII’s climaxes make you stop and think that the story has great effect in developing the character. FFIX’s medieval high-tech setting and fantastical scenery seems to be the major determining point in the game and not much on the plot or the characters. It seems the point of FFIX is basically on its nostalgic trip to older FFs and not much on newer plots or twists.
Unlike other FFs, where FFVI greets you with enigmatic characters like Terra and Edgar, and FFVII made Cloud memorable, FFIX’s characters lack certain charisma. The very character design of Edea in FFVIII is enough to make you hold on to your controller as you fight her. The main character Zidane has more potential than the indifferent Squall or the clueless Cloud, but I can’t seem to find him more appealing than the other two.
However, Square’s creators did reveal that they wished to make more involved characters in FFVIII and go on a nostalgic trip on FFIX where they return to the ”fantasy” aspect. The fact that they achieved this is already a triumph for them. What people like or dislike may just be a matter of taste.
Audio/Video(7/10)
I think the orchestral fanfare and themes are very expertly done and suits the overall theme of the game, but it’s just not as memorable. The CGs appear smoother than ever with finer detail even with the strands of hair. The FMVs are improved from FFVIII but normal game graphics seem to be more rough or dithered. The ”chibi” (small) mode of characters was something I find a little uneasy to get use to, but they were rendered great as well!
The atmosphere around the game is quite ‘happy-pappy’ compared to the seriousness of FFVII and FFVIII. Square again achieved their objective in this one because they simply portrayed what they wanted in the backgrounds and scenery. However, the character sketches of Yoshitaka Amano didn’t quite portray the rendered characters’s personality in CG.
Replayability (1/10)
Because you learn mostly abilities in the gameplay, there aren’t much possibilities I can draw. The game doesn’t seem to be as challenging as former FFs. It is all simply laid out — which can be a good thing, of course, because there are many gamers who have different playing types. However, I think it lacks the sophistication of former FFs, especially FFVIII.
People may say that FFVIII is so hyped out and that it’s all show. However, the GF junctioning and weapon making altogether make it totally challenging with lots of possibilities. Of course, that is good hype.
To buy or rent?
Everything FF and Square in my opinion is worth it. But this is not the best FF to date.
Player Status:
Difficulty: Easy - Moderate
Completion Time: ?? hours
Highest Level Achieved: 60+
Ratings: Gameplay 3; Battle 3; Story 5; Visuals 7; Characters 5; Sounds 7; Replay Value 1