If we’re talking about classic role-playing games, Lunar: The Silver Star Story has most definitely made it up there. Oh, yes, it does have icky looking graphics. Yes, it also has annoying background music. Yes, the English version uses annoying American kiddie slang. Yes, the battle system takes a while to get used to. Yes, the inventory system is far too realistic to be convenient. And yes, it’s too short for an RPG.
Truthfully, the first time I saw my brother playing this game, I said: “Yuck!”
But what is it that makes this RPG quite special in a lot of people’s hearts? Maybe in my case, it was because I had just finished playing Legend of Legiaia and I was quite excited to find that the enemy encounters here aren’t stingy with money and experience points.
The anime art isn’t that great but I enjoyed the numerous anime scenes and I was happy to find that I could view them over and over again because of this beautiful item in the game called the Rememberizer. There were also additional scenes where you can see your favorite characters bathing in the beautiful Althena Springs.
As for the plot, it was very simple. It kind of reminded me of Xenogears, and I began wondering, in the middle of the game, if the makers of Xenogears didn’t get their idea from Lunar. However, if I should compare this game with Xenogears, I would give Lunar a higher rating, not only for its simplicity in the execution of dialogues, but also for the way it can keep players interested in the plot. With Xenogears, I found myself sleeping in a lot of the dialogues–and I still don’t quite understand some of those high fallutin’ blabber that Xenogears’ characters seem to be fond of–but with this game, I relished every single dialogue.
The characters are this games’ best bet. For myself, I would say that for the first time I found myself falling in love with an RPG character in the form of Kyle. Kyle and his on-off girlfriend Jessica makes the whole game much more interesting, and were both in fact the reason why I never got bored with the game. Their love-hate relationship adds spice to the otherwise boring tandems of Alex-Luna and Mia-Nash. What’s good about this game is that there are no loose ends when you finish the game. Each character is given ample focus during and after the whole quest, unlike in other games where there could be so many characters but with so few things to discover in them.
My performance in this game was very poor compared to the way I played other RPGs, but it was because I was so excited to get to the ending that I didn’t care if I my characters had underdeveloped stats. This was the kind of game one plays for its value, its story, its characters’ lives–not for the sake of perfection. Maybe this is the reason why it toppled Final Fantasy 7 from its number one spot on my list of favorite RPGs. It may not be as good-looking as a lot of the new games with fancy computer graphics, but it does have its own doze of charm!
This ugly-looking game toppled Final Fantasy 7 from its position of my number one favorite and most memorable RPG! I’m still amazed how Lunar: The Silver Star Story was able to do that!
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NOTE: This description was written sometime in 1999 and was recorded in the classic Otaku Fridge as ??.??.1999. Unfortunately the database would not accept non-numerical values, so this review is now dated January 01, 1999 by default.
Player Status:
Difficulty: Easy
Completion Time: 26 Hours 43 Minutes
Highest Level Achieved: 49
Ratings: Gameplay 9; Battle 10; Story 10; Visuals 6; Characters 8; Sounds 10; Replay Value 10