Parental Guidance Recommended
Hirameki's age recommendation: 17 and above
2004 Hirameki International Group Inc.
|Tea Society of a Witch Game |
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Long, long ago, there was a world in which mages and humans existed in harmony. Deep contrasts in their two cultures, however, caused differences that could not be overcome between the two races. The humans feared the great power of the mages, and hunted them, trying to erase their kind from the earth. God felt pity for their plight and created a world of magic for them, which they could go to in peaceful exile. In this way the mages faded from the Earth, and all contact between the two peoples ceased. Each continued on their own paths, the humans that of civilization, and mages that of magic.
A few hundred years have passed since that time, and the mages are hopeful that, once again, the two races can live in harmony together. In the hope of finding a way to bridge their differences, the mages send out their young acolytes for training in the world of the humans. If the younger generations of the two peoples can find a way of connecting, perhaps the acolytes could gain important knowledge that will enable the two groups to live together again. This year three young wizards will cross over into the world of humans... Two of them are elite, and one a total drop out. Can they reunite the two peoples?
Could've been a great anime. >>> by skysenshi
The cover description is not deceiving you. Tea Society of a Witch really has a wonderful story and interesting set of characters that have been developed quite well...except for maybe a character or two. Like many AnimePlay games, this one has loads of beautiful sceneries that support such an intriguing plot.
I have a little bit of a problem, though. See, this has been sitting on my pile for YEARS. I think age has to do with an audience's attention span because I keep getting distracted by other things whenever I try to finish this. I thank VLC media player for the ability to use 16x playback speed because I certainly utilized that till the very end. I could make do with the chipmunk voices just as long as my exposure to Tea Society is fast-paced.
I actually wish for an English version of this so I can do other things while listening. I remember having the same wish for other bishoujo games. This would have been better off as an anime, but I understand budget constraints when I see it. Still illustrators are cheaper than hiring a bunch of key animators and in-betweeners. So if that's the case, this should have been published in print.
Seriously. People like me prefer either highly interactive digital games or paperback novels (even ones without illustrations or photos). With books, one can lie down and read while never wasting a dime on electricity. Tea Society of a Witch comes with a lovely art book -- complete with character descriptions and sketches -- so I can see more possibilities for it if it were a graphic novel instead.
There's one other thing that bothers me. Apparently, this has a version that's more adult-oriented. I already noticed the rather ecchi scenarios, which I find disturbing because of how the characters look like. The art style makes me feel better about my thunder thighs since everyone here has a small body and thighs that are twice the body's size. The entire game is in SD (super deformed) mode. Because some scenes tend to be provocative, I began to wonder if there are eccentric people out there who actually find SD characters sexy.
Completion Time: Approximately 1 hour
Highest Level Achieved: N/A
Ratings: Gameplay 5; Battle N.A.; Story 9; Visuals 9; Characters 9; Sounds 9; Replay Value 3