Wednesday, May 8, 2013

Shining Force


Shining Force
GENRE: Tactical Roleplaying Game
PC (Steam or via Amazon.com), originally on Sega Megadrive/Genesis
1992 Climax Entertainment, Sega


Manufacturer Product Description:
The land of Rune, in the kingdom of Guardiana, has been at peace for centuries, until the hordes of Runefaust attack.

Now, the evil forces of Runefaust are spotted near the Gate of the Ancients. As a young swordsman of Guardiana, find out what Runefaust is after, stop their ambition, and bring back peace to the land of Rune. The fate of the world depends on the Shining Force and you.

Minimum Specifications:
OS: Win 7, Vista and XP
Processor: 1.6 HGz Intel Pentium 4
RAM: 2 GB
Hard Drive: 50 MB
Video Card: 32 MB or greater
Additional Info: Unknown


SHOP:
Shining Force I
All other Shining Force titles

Old school gooooooodness!! >>> by skysenshi
I had been busy retrogaming on Steam lately and was so happy to have found some classic Sega tactical RPGs like Shining Force. Of course, it's a very old game. If Shining Force were a boy, he'd probably be in college now. Back in the 90s, I was more of a fighting (and sidescroller) gamer, so I did not expect to be addicted to this 21 years after its release. Call it a pleasant surprise, if you will.

Story and Characters
One of the things I found absolutely charming are the characters' -- both playable and non-playable -- interactions. This is actually difficult to explain, so you really have to experience the game for yourself. Maybe if you had played this when you were younger and re-played it again now, the overly innocent remarks seem suggestive. As for the rest of the dialogues, I can't pinpoint why exactly I find them entertaining. Considering that the graphics and portraits don't even have expressions, I'd have to say that this is one well-written game. Shining Force is just simply funny in many unexpected ways.


Hilarious dialogues that made complete sense to me. Um. I could actually relate to Dr. Crock.


Unlike many newer tactical RPGs, which are essentially story-driven, the characters don't really affect your gameplay. They don't make heavy plot points either. In fact, the entire story of Shining Force revolves around the epic battle between good and evil. This could be considered common now, but I think the way the dialogues are written more than made up for the linear story.

Gameplay and Battle System
Because this is a 21-year-old game, do not expect exceptional user experience. I had a difficult time navigating the menu, especially since you have to activate the menu first if you wanted to search an object. The inventory system can also get frustrating because you don't have a shared inventory. Each character can hold a total of 4 items, so whenever your hero picks up something and his hands are full, you'd have to manually transfer all his existing items onto another character's inventory before you can actually pick anything up. Apparently, many gamers during those days complained so they fixed this in Shining Force II.

As for the battle system, I must say this is the first time that I've actually relied heavily on mages.

Initial battle setup.


I suppose the reason why I rarely used mages is that it usually takes too long for them to cast their spells and I'm not a very patient person. In Shining Force, however, EVERYONE takes a long time to execute an attack because they have to show the attack animations. You can't skip these. Unfortunately.

Screenshot of the attack scene of my favorite mage.
Yes, I'm talking about the jellyfish.



Thing is, that small inconvenience forced me to rethink my usual strategies and I really invested in my magic users. Of course, I would have preferred to have monks (my favorite class) for healers because they have offensive skills but I learned to develop my physically weak priests in this game. Truth be told, I found this a refreshing change from my usual brawl-your-way-to-the-ending style of battling. The only disappointment I felt was that Gong, my monk, was still too slow and too weak by the end of it. I kept him in my party, though, because I like monks.

Audiovisuals
Seriously, I could cry out of sheer nostalgia. I don't care how primitive the graphics looked. To me, they're perfect! Wait. Hm. Maybe except for the attack animations, which I wish I could skip. I have nothing against it, visually. I just don't want to have to see them always.

As for the music, let me just say, this has one of the most LSS (last song syndrome) inducing soundtracks I've ever encountered. The music is nothing special, really. It's not even Nobuo Uematsu level. But for some reason, it stuck. In fact, I finished Shining Force II and all but I still sing Shining Force I's background music in my head while barely remembering its sequel's BGMs.

One of the ironies I find amusing, a nun complaining about lack of progress.
They remind me of the cool nuns in my high school.



Replay Value
Definitely high replay value because you can try other party members and experiment with different strategies. It would be nice to revisit this in a few years when I encounter my next game drought.

Sigh. I miss games like this. Game developers now just don't make 'em like they used to.

PLAYER STATUS:
DIFFICULTY: Moderate
COMPLETION TIME: 24:41:30 (last saved, middle of final boss dialogue)
HIGHEST LEVEL ACHIEVED: Hero 16 Domingo 31 Tao 19 Anri 18 Luke 20 Mae 20 Kokichi 19 Torasu 6 Gong 14 Musashi 21 Zylo 26 Bleu 14
RATINGS: Gameplay 7; Battle 10; Story 9; Visuals 10; Characters 8; Sounds 7; Replay Value 9

Tuesday, April 30, 2013

Luminous Arc


GENRE: Tactical RPG
PLATFORM: Nintendo DS
DEVELOPER: imagepooch
PUBLISHERS: Marvelous Interactive Inc., Atlus, Rising Star Games
PRODUCER: Hideyuki Mizutani
DESIGNERS: Hideyuki Mizutani, Kaito Shibano
Images by RPGFan




SHOPPING:
All Luminous Arc games and merchandise
Amazon.com Description:
1000 years ago, dragons and witches warred against God for the fate of the world. God's power was triumphant, but it was a difficult struggle, and the deity sent Himself into a deep sleep to recover from the terrible wounds he suffered in the battle. Ten years ago, the Church has proclaimed that a great event will soon occur- God will be reborn, and the world will be led into a new golden age under His guidance. However, this news is coupled with a grave warning- the Witches will soon reappear to begin the millennia-old conflict once again.

  • An isometric strategy RPG on Nintendo DS
  • Create new weapons and equipment with the Vitae Imbusing system
  • Strengthen your friendship with comrades and improve your attacks on the battlefield
  • Compare your friends' strategic prowess against your own with Wi-Fi multiplayer

Meh. >>> by skysenshi
Having finished Disgaea two games before I played this, I find Luminous Arc forgettable at best. In fact, I realized that I should have written my review earlier ("as soon as I finished it kind" of earlier) because I really did forget its title and I had to borrow another DS to resurrect my saved game and unearth my stats and data.

Atlus is one of my favorite publishers. I mean, I had never gone wrong with the Shin Megami Tensei series. This was why I had expected more.

There are a few good things I could say about Luminous Arc, though. Among them:

  • Beautiful portrait art.
  • Well-balanced grinding system. You just need to hit 100 experience points per level and even healers gain experience points for using magic, which is how it really should be.
  • Some characters are intriguing. I personally like that twist about the protagonist and his brother's origin.
  • Battles are relatively quick because the terrains are well-designed.

The things I hated most:

  • Vitae imbuing system for weapon/armor creation. Can you get any more cryptic?
  • Some characters have annoying voices that really grated on my ears.
  • Something's seriously wrong with using the stylus (problems with calibration?) that was why I would avoid it all costs.
  • The intermissions allowed you to get to know your comrades better so that you can gain items and rare gifts. Unfortunately, if you try to get close to all your female friends, it begins to look like a bishoujo game. Sometimes the males are weird, too.
  • Blah blah blah blah blah. For some reason, many of the inane dialogues here drone on and on and on that it does feel like a bishoujo game when you're not in battle.

For highlights, those are what I can remember. The rest of the game seemed like a blur. I suppose Luminous Arc is a good way to pass the time when you're in between games. Other than that, I can't seem to put it on my list of replayable games. I hope Luminous Arc 2 will be better.

PLAYER STATUS:
DIFFICULTY: Easy
COMPLETION TIME: 32:01 hours
HIGHEST LEVEL ACHIEVED: Alph 62 Theo 59 Saki 57 Cecille 71 Nikolai 54 Lucia 74 Kai 56 Heath 58 Leon 57
RATINGS: Gameplay 8; Battle 10; Story 7; Visuals 7; Characters 8; Sounds 7; Replay Value 5

Sunday, April 21, 2013

Professor Layton and the Curious Village


GENRE: Puzzle Adventure
PLATFORM: Nintendo DS
DEVELOPER AND PUBLISHER: Level-5, Nintendo
DIRECTOR: Tatsuya Shinkai
PRODUCER: Akihiro Hino
Images by RPGFan and Amazon.com




SHOPPING:
All Professor Layton and the Curious Village games and merchandise
Amazon.com Description:
In Professor Layton and the Curious Village, you’ll tackle over 130 puzzles as you unravel the mysteries of the village. Puzzles range from mazes and riddles to logic and sliding puzzles. Touch Screen controls make working through puzzles fun for players of all skill levels, and new puzzles are available weekly for download via the Nintendo Wi-Fi Connection. Fully voiced animated scenes bring the story to life, while the eccentric villagers and the hand-drawn art provide a charm that appeals to gamers and non-gamers alike. Only playable on Nintendo DS systems.

There's a reason why there's an age limit for IQ tests. >>> by skysenshi
It took me a while to play Professor Layton but it was only because I'm not too fond of the art. But just like Lunar: Silver Star Story, a game I did not initially want to play for the same reason, I found myself immensely enjoying Layton despite its aesthetics. Later, the very same aesthetics that turned me off started growing on me.

Thing is, some of the puzzles in Professor Layton and the Curious Village are a bit...let's just say, if you belong to a certain field, you will find yourself questioning the validity of the puzzles. There are times when you'd find yourself overthinking when the answer is the simplest of solutions. The math problems throw me off nearly most of the time, and then I'd scream, "This is fake math!"

I'm also a little wary of math problems involving people. For regular IQ tests, the solutions seem easy but if you were immersed in Human-Computer Interaction theories, you would always count for fatigue and the differences in skill level of every individual. This is also the basic reason why IQ tests should have an age limit. The formula for IQ is: (Mental Age / Chronological Age) x 100. This simply means that for many people, their IQ points decrease as they grow older. Without looking at the formula, however, one must realize that after high school, people begin to specialize. One word may mean differently to people belonging to various fields. And as I mentioned, people who have studied Human-Computer Interaction would find a lot of oversimplification in math questions about human abilities. That was my only major complaint about Professor Layton's puzzles.

A friend of mine assured me that many of these issues have been fixed in later installations of the series and this makes me look forward to playing them. Just a bit of a warning: If you're trying to play DS games to make yourself sleepy, keep away from this game. There were times I'd be awake all night because I can't stop myself from solving the puzzles (I love the visual ones that require abstract reasoning) or from trying to find out what was really going on in the Curious Village! It was that immersive.

Oh and yeah! Check out Amazon.com's developer interview with Akihiro Hino!

PLAYER STATUS:
DIFFICULTY: Easy - Difficult
COMPLETION TIME: 8:41 hours
HIGHEST LEVEL ACHIEVED: Solved 84 puzzles before the ending (finished everything else after the ending).
RATINGS: Gameplay 10; Battle N/A; Story 9; Visuals 6; Characters 9; Sounds 7; Replay Value 8

Saturday, March 16, 2013

Pokemon Diamond


Game Freak, Nintendo, The Pokémon Company
Director: Junichi Masuda
Producers: Hiroyuki Jinnai, Hitoshi Yamagami, Gakuji Nomoto, Hiroaki Tsuru
Screenshots courtesy of RPGFan.com




SHOPPING:
All Pokemon Diamond merchandise
Pokemon anime
Pokemon Diamond cards
Pokemon Diamond toys

Amazon.com Description:
Pokemon Diamond is a traditional Pokemon RPG that takes place in a region called Sinnoh.

In the Sinnoh region, there are two Pokemon that symbolize the region. They appear in the Sinnoh reigon's myths and old folklore. One is called Dialga, and is said to have the power to control time. The other is called Palkia, who is said to have the ability to distort space. The sinister organization called Team Galaxy is trying to rule the region by utilizing these two Pokemon's power. During your adventure to complete your Pokedex and become the Champion, these two Pokemon, and Team Galaxy, will intertwine into the story and lead you on a fantastic journey across the Sinnoh region.

When you set off on your travels, you'll be able to play as either a boy or girl Trainer. You will also utilize the DS's dual slots to transfer Pokemon from the GBA Pokemon games and be able to link up with Pokemon Ranger to access more special content. Pokemon fans have caught glimpses of Mime Jr., Lucario, Munchlax and Weavile in Pokemon movies, and these Pokemon will be debuting in this adventure.


A fun, light-hearted RPG. >>> by skysenshi
Whew! This review has been waaaay overdue. It's ironic that after taking a break from the video game industry, I finally found time to write a video game review. Anyway, I have a confession to make: Pokemon Diamond is the very first of the series that I have ever played.

It's hard to imagine myself playing Pokemon nearly 2 decades ago. Sure, I watched the anime, but my gaming habits were a different matter altogether. I thought that the video game series looked very childish and that they were more suitable for tweens (pre-teens). I'm surprised that I've gotten much older but more appreciative of games with simple graphics and old school mechanics. I've actually become a retro-gamer now, instead of the hardcore gamer that I used to be. (Besides, "hardcore" is no longer the preferred term in our industry. There are casual gamers that exhibit the determination and strategy of hardcore gamers.)

Pokemon Diamond plays like any other old-school RPG: You walk around a 2D map, hop from one town to another, enter grasslands and dungeons complete with mazes and all. The only difference this has to old RPG franchises like Final Fantasy is that there is no epic battle between good and some diabolical villain. For those who are unfamiliar with the series, Pokemon is a game wherein the player collects as many adorable little critters, called pokemon, as he or she can. So basically, you'll be traveling throughout the entire map in order to battle with cute furries, weaken them, then store them in a ball.

Each pokemon has a maximum of four skills to deploy, but they will want to learn different skills as they level up. It's up to the player to decide what skills they should learn, depending on the player's strategy. I was actually more obsessed with evolving my main pokemon party than completing my collection (called the pokedex). Evolving not only changes the look of the pokemon, it also makes him/her stronger. My heart broke, however, when my Abracadabra evolved into Alakazam. His evolution required trading. When I got him back, he no longer recognized me as his master and I had to get to know him all over again.

There are many side activities to do in Pokemon Diamond. You can enter your pokemon into a beauty pageant (I hated this part). You can do quests to get their skills. You can walk them through parks. My favorite activity of all was baking Poffins. This reminded me so much of Cooking Mama, though the stylus doesn't seem to be as responsive. Baking Poffins increases certain pokemon traits, though I mostly use them so that all my pokemon would have a close affinity with me.

Don't expect much from the story. It's very cutesy in that aspect, because all you're after is defeating gym leaders and finding out what Team Galaxy people (the villains) are up to. Based from what I've seen in the anime, the premise for all games in the series seems to be generally the same.

Overall, Pokemon Diamond is a relaxing game, though I had a difficult time with the final battle. There's nothing interesting to do after that, even if a lot of side quests do open up. Would I repeat this game again? Sure, if only to collect 'em all. I'd need to play Pokemon Pearl, or trade with someone who plays it, in order to complete the collection.

PLAYER STATUS:
DIFFICULTY: Easy - Moderate
COMPLETION TIME: 71:50 hours
HIGHEST LEVEL ACHIEVED: 8 Badges, 145 Pokedex
MAIN PARTY: M.Empoleon lv63, F.Staraptor lv60, F.Luxray lv60,
M.Alakazam lv63, M.Rapidash lv61, F.Roserade lv60
RATINGS: Gameplay 10; Battle 10; Story 7; Visuals 8; Characters 7; Sounds 8; Replay Value 9


Sunday, December 25, 2011

Tengen Toppa Gurren Lagann


GENRE: Action/Adventure, Comedy, Sci-Fi
CREDITS: 2011 Hiroyuki Imaishi, Aniplex, GAINAX, Konami

SHOPPING:
Gurren Lagann DVDs
Gurren Lagann Art Books & Manga
Gurren Lagann Music
Gurren Lagann Toys
Posters Etc.
Everything Else
Cover Description:
In his sky-less cavern of a village Simon toils daily, drilling holes to expand his stifling little world until one day he makes an extraordinary discovery, a small glowing drill-bit and the man-sized mecha it activates. Before he can give it a second thought Simon is dragged into a plot to break through to the surface by the local gang leader Kamina, only to have the ceiling come crashing down on top of them under the weight of a giant monster! It somehow falls onto the boisterous Kamina and the cowardly Simon to defend their village but once they defeat the monster what awaits the duo on the surface world? Get ready for buxom babes, beastmen, and giant mecha as only GAINAX can provide them! BUST THROUGH THE HEAVENS WITH YOUR SOUL, GURREN LAGANN!

Who Knew That Drills Could Be So Cool?. >>> by Razaele (originally written and uploaded 11.21.2011 18.25)

I remember the first time I heard about this anime. A friend had recommended it to me, and while I do enjoy mecha-themed anime as much as next guy, the chibi mecha with the exposed brain featured on the front cover told me that this probably wouldn’t have been my cup of tea.
I had faith though, so I sat down, ordered some food from a well-known fast food establishment that features a creepy clown as its primary mascot, and prepared myself for some good ol’ fashioned giant robot action. The first three episodes were a pleasant surprise, as I found myself liking where the story was going. In typical Gainax fashion, the story features a young boy named Simon, who is suddenly forced to pilot the strange mecha featured in the picture above. Also in typical Gainax fashion, a well-endowed, scantily-clad young lady named Yoko joins in.

All this is pretty standard stuff, but the character who really got my attention was the loud-mouthed leader of the Gurren-Dan named Kamina. I swear this guy can inspire the pants off of anyone.

Then I hit episode 4, wherein the anime suddenly took a turn for the comedic. I was massively turned off by this as the first few episodes had me thinking that the anime was going to become an epic of immeasurable proportions. I mean come on, the first few seconds of the show featured a gigantic robot-battleship blasting away at masses of unknown enemies. Still, at the urging of my friend I trudged on. A few more episodes of light-hearted laughs later, the story punched me in the face with one of the most unexpected events that I have ever encountered in anime. The show had shifted gears so fast that I was left reeling in my seat. After that, I was completely hooked.

From episode 8 onwards, the show becomes a fast-paced adrenaline rush filled with copious amounts of passion, explosions, and testosterone. For the first time in my life, I found myself brought to tears (manly ones) because of sheer AWESOME and the occasional bit of drama.

Rest assured that I am not exaggerating. This anime had moments SO INCREDIBLY MIND-BLOWING THAT I FELT THAT I WAS GOING TO EXPLODE BECAUSE OF THE MINIATURE SUN THAT HAD BECOME MY SOUL. OK, IM GOING TO STOP TYPING IN ALL CAPS NOW.

The growth of the scope and proportion of the series boggles the mind as well, with an arms race that puts everything that I've encountered up to this point to shame. I don’t want to spoil anything about the anime, so let me just say that the space battle in the beginning of the show is nothing compared to what you’ll find near the ending.

And it’s not just the over-the-top action and manliness that made this anime to be what I deem as one of the best out there. The story that unfolds during the course of the series is top-notch, rife with character development and rich back stories. The story mainly focuses on Simon and his exploits, but if you pay close enough attention you’ll find that all the characters around him grow along with him.

Even the baddies that they encounter throughout the series were thoroughly researched and well-thought of. (Although seriously, don’t Google anything that concerns this anime until you finish it. The Internet is full of spoilers that will absolutely ruin your experience.) Their angle has a bit of science tied in with the Gurren Lagann mythos, but I highly recommend reading up on them.

The soundtrack is also a large part of the experience. Throughout the series, the big events are all accompanied by songs that set the tempo of the events, all of which made every moment perfect. The OST of this series remains as one of my absolute favorites mainly because the feelings conveyed by the show can be found in the songs as well.

Tengen Toppa Gurren Lagann is an adrenaline-pumping, tear-jerking show filled with soul. I cannot fully express with words what this anime made me feel, but I can safely say that after watching it, everything else that I have experienced afterwards pales in comparison. If you still think I’m exaggerating, you can look up the meaning of the title of the show. (Again, don’t Google anything about the show before finishing it. I mean it. You’ll thank me for it later.)

Literally translated, the title means Heaven-Piercing Crimson Face. Holy crap.
Why aren’t you watching Tengen Toppa Gurren Lagann yet? Go!!
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